# Difference between revisions of "Math for Computer Graphics and Computer Vision"

(New page: The Drexel group may also want to focus on the math used in computer graphics and computer vision. Here are some examples. :* Vectors and matrices :* Transformations :* Quaternions :* Hie...) |
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More examples may be found in the lecture slides of [http://www.cs.drexel.edu/~david/Classes/CS430 CS 430]. | More examples may be found in the lecture slides of [http://www.cs.drexel.edu/~david/Classes/CS430 CS 430]. | ||

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## Revision as of 11:57, 1 July 2009

The Drexel group may also want to focus on the math used in computer graphics and computer vision. Here are some examples.

- Vectors and matrices
- Transformations
- Quaternions
- Hierarchical coordinate systems
- Geometry

- Curves (Catmull-Rom, Bezier, B-spline)
- Bezier patches
- Subdivision surfaces
- Implicit geometry - lines, circles, ellipses
- Implicit surfaces - quadrics, superquadrics

- Surface normals
- Silhouette edges
- Procedural texture maps
- Ray-object intersection
- Perspective and parallel projection
- Edge detection
- Fourier analysis and convolution

More examples may be found in the lecture slides of CS 430.