Difference between revisions of "Bounding Volumes"
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Revision as of 14:26, 21 July 2011
- A box bounding the Stanford Bunny mesh.
A bounding volume in computer graphics is a shape that encloses one or more objects. The shape should be the tightest fit to the set of objects. Many figures are complicated and have hundreds of vertices, which make up their shapes. By bounding them in simple geometric shapes, it would lower the computational cost when detecting collisions between multiple objects and checking for intersections in ray tracing.
A More Mathematical Explanation
- Note: understanding of this explanation requires: *algebra, geometry
Why It's Interesting
How the Main Image Relates
The image is a visual of a bounding on an object.
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About the Creator of this Image
I used OpenGL with C++. Most of the code belongs to User:Cutler.
Future Directions for this Page
Leave a message on the discussion page by clicking the 'discussion' tab at the top of this image page.