Difference between revisions of "Bounding Volumes"

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|Image=Bounding box.png
 
|Image=Bounding box.png
 
|ImageIntro=A box bounding the Stanford Bunny mesh.
 
|ImageIntro=A box bounding the Stanford Bunny mesh.
|ImageDescElem=A bounding volume in computer graphics is a shape that encloses one or more objects. The shape should be the tightest fit to the set of objects. Many figures are complicated and have hundreds of vertices, which make up their shapes. By bounding them in simple geometric shapes, it would lower the computational cost when detecting collisions between multiple objects and checking for intersections in ray tracing.  
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|ImageDescElem=A bounding volume in computer graphics is a shape that encloses one or more objects. The shape should be the tightest fit to the set of objects. Many figures are complicated and have hundreds of vertices, which make up their shapes. By bounding them in simple geometric shapes, it would lower the computational cost when detecting collisions between multiple objects and checking for intersections in ray tracing.
 
|ImageDesc=blank
 
|ImageDesc=blank
 
|other=algebra, geometry
 
|other=algebra, geometry
 
|AuthorName=chanj
 
|AuthorName=chanj
|AuthorDesc=blank
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|AuthorDesc=I used OpenGL with C++. Most of the code belongs to [[User:Cutler]].
 
|Field=Algebra
 
|Field=Algebra
 
|Field2=Geometry
 
|Field2=Geometry

Revision as of 09:28, 21 July 2011

Inprogress.png
Bounding Box
Bounding box.png
Fields: Algebra and Geometry
Image Created By: chanj

Bounding Box

A box bounding the Stanford Bunny mesh.


Basic Description

A bounding volume in computer graphics is a shape that encloses one or more objects. The shape should be the tightest fit to the set of objects. Many figures are complicated and have hundreds of vertices, which make up their shapes. By bounding them in simple geometric shapes, it would lower the computational cost when detecting collisions between multiple objects and checking for intersections in ray tracing.

A More Mathematical Explanation

Note: understanding of this explanation requires: *algebra, geometry

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Why It's Interesting

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How the Main Image Relates

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Teaching Materials

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About the Creator of this Image

I used OpenGL with C++. Most of the code belongs to User:Cutler.


Related Links

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Future Directions for this Page

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